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Rules of Play Game Design Fundamentals The MIT Press Katie Salen Tekinbas Eric Zimmerman 8601405168634 Books Télécharger i QBN

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  • An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

    As pop culture, games are as important as film or television―but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

    Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


    Katie Salen Tekinbas, Eric Zimmerman,Rules of Play Game Design Fundamentals (The MIT Press),The MIT Press,0262240459,Computer games - Design,Computer games - Programming,Computer games;Design.,Computer games;Programming.,COMPUTERS / Computer Graphics,COMPUTERS / Interactive Multimedia,COMPUTERS / Programming / Games,Computer Applications,Computer Books General,Computer Graphics,Computer games,Computer/General,Computers,Computers - Games,Computers/Interactive Multimedia,Computers/Programming - Games,Design,Digital Humanities New Media/New Media Theory,Fiction/General,Game Studies/Game Design,Game Studies/General,Games Activities/Board Games,Games Activities/Video Electronic,General Theory of Computing,Graphical digital media applications,Graphics programming,Interactive Multimedia,Level design games programming,Non-Fiction,Programming,Programming - Games,Scholarly/Graduate,Social Science/General,Textbooks (Various Levels),UNIVERSITY PRESS,United States,COMPUTERS / Computer Graphics,COMPUTERS / Interactive Multimedia,COMPUTERS / Programming / Games,Computer Graphics,Computers/Interactive Multimedia,Computers/Programming - Games,Fiction/General,Games Activities/Board Games,Games Activities/Video Electronic,Interactive Multimedia,Programming - Games,Social Science/General,Computers - Games,Computer games,Design,Programming,Computers,Computer Books General,General Theory of Computing,Graphical digital media applications,Graphics programming,Level design games programming

    Rules of Play Game Design Fundamentals The MIT Press Katie Salen Tekinbas Eric Zimmerman 8601405168634 Books Reviews :



    An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

    As pop culture, games are as important as film or television―but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

    Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

    Katie Salen Tekinbas, Eric Zimmerman,Rules of Play Game Design Fundamentals (The MIT Press),The MIT Press,0262240459,Computer games - Design,Computer games - Programming,Computer games;Design.,Computer games;Programming.,COMPUTERS / Computer Graphics,COMPUTERS / Interactive Multimedia,COMPUTERS / Programming / Games,Computer Applications,Computer Books General,Computer Graphics,Computer games,Computer/General,Computers,Computers - Games,Computers/Interactive Multimedia,Computers/Programming - Games,Design,Digital Humanities New Media/New Media Theory,Fiction/General,Game Studies/Game Design,Game Studies/General,Games Activities/Board Games,Games Activities/Video Electronic,General Theory of Computing,Graphical digital media applications,Graphics programming,Interactive Multimedia,Level design games programming,Non-Fiction,Programming,Programming - Games,Scholarly/Graduate,Social Science/General,Textbooks (Various Levels),UNIVERSITY PRESS,United States,COMPUTERS / Computer Graphics,COMPUTERS / Interactive Multimedia,COMPUTERS / Programming / Games,Computer Graphics,Computers/Interactive Multimedia,Computers/Programming - Games,Fiction/General,Games Activities/Board Games,Games Activities/Video Electronic,Interactive Multimedia,Programming - Games,Social Science/General,Computers - Games,Computer games,Design,Programming,Computers,Computer Books General,General Theory of Computing,Graphical digital media applications,Graphics programming,Level design games programming

    Rules of Play Game Design Fundamentals (The MIT Press) [Katie Salen Tekinbas, Eric Zimmerman] on . PBAn impassioned look at games and game design that offers the most ambitious framework for understanding them to date./B/PPAs pop culture


     

    Product details

    • Series The MIT Press
    • Hardcover 688 pages
    • Publisher The MIT Press (September 25, 2003)
    • Language English
    • ISBN-10 0262240459
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